

Sonic Generations takes players back to some of the most iconic Zones across the series, with representations from all eras up to that point.

Pairing classic and modern versions of Sonic for the first time, Generations is a pure, unapologetic celebration of the series and its fans. Released as part of Sonic’s 20th anniversary celebrations, Sonic Generations delivered a nostalgic experience that hardcore series fans could be proud of. Sonic Generations (2011 - PS3, Xbox 360, PC) This long-AWOL feature was a huge reason to continuously revisit the Sonic Adventure games, providing an addictive pet management experience for when you needed a break from the high-octane main story content. Sonic Adventure is also well known for introducing the Chao Garden. Back in the day, Sonic Adventure was arguably the perfect childhood game, with the sheer amount of environment to explore and secrets to discover. Sonic’s campaign is understandably the most robust, taking place across 10 unique stages sprinkled throughout three large, explorable hub zones. Mixing Sonic Adventure’s occasionally wonky controls with the sport of fishing, it plays very much like the poor man’s version of Sega Bass Fishing. Big the Cat’s, meanwhile, might as well be one of the circles of hell. Amy’s, while fun, can be finished in well under an hour. Not all these campaigns are made equally, admittedly. The latter of which being one of Eggman’s robots, whose story is as bizarre as it is genuinely tragic. Those were Sonic, Tails, Knuckles, Amy, and newcomers Big the Cat and E-102 Gamma. Sonic Adventure allowed fans to play as six different characters, each with their own separate campaign. But despite all that, Sonic Adventure remains an impressively ambitious game for its time.


Wonky camera angles, questionable voice acting and nonsensical storytelling would become something of a norm for the Sonic series from here on out. Sonic’s first true foray into the world of 3D platforming certainly isn’t without its faults.
